- Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
- BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
- Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
- Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
- Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
- LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
- Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
Thursday, May 23, 2019
(Latest) Top 10 Best Highest Paying URL Shortener To Earn Money 2019
Board Games: - MSSA's Annual S A School National Championships - 15 June 2019
![]() |
Players ponder. |
MSSA's Annual SA School National Championships shall be held at Fakkel School of Skills, 20 Jan Smuts Ave., Sasolburg on 28 July 2018.
The championships shall start at 9H00. Players need to register at least 30 minutes before the start of play.
The following periods have qualified to be played, and shall be, should sufficient entries be received:
Board gaming | |||||
Period | CHAMPIONSHIPS TO BE PLAYED | ||||
Saturday | |||||
ROUND 1 | ROUND 2 | ROUND 3 | ROUND 4 | ROUND 5 | |
Backgammon | 10H00-10H45 | 11H00 - 11H45 | 14H00 -14H45 | 15H00 - 15H45 | 16H00 - 16H45 |
Checkers | 10H00-10H45 | 11H00 - 11H45 | 14H00 -14H45 | 15H00 - 15H45 | 16H00 - 16H45 |
Draughts (Russian) | 10H00-10H45 | 11H00 - 11H45 | 14H00 -14H45 | 15H00 - 15H45 | 16H00 - 16H45 |
Draughts (International) | 10H00-10H45 | 11H00 - 11H45 | 14H00 -14H45 | 15H00 - 15H45 | 16H00 - 16H45 |
Morabaraba | 10H00-10H45 | 11H00 - 11H45 | 14H00 -14H45 | 15H00 - 15H45 | 16H00 - 16H45 |
SesothoMorabaraba | 10H00-10H45 | 11H00 - 11H45 | 14H00 -14H45 | 15H00 - 15H45 | 16H00 - 16H45 |
In keeping with Mind Sport South Africa's policies re development programmes, entries are free and gratis to registered players who are unable to afford to enter such championships should the member club formally request assistance. Such applications must be directed to the MSSA at: e-mail: mindsportssa@gmail.com
Entry fees are: R16.00 for board gamers.
Players who are registered with any school may participate.
Players are reminded that the majority choice of rules as at the closing date for entries shall be used.
Entry fees can be deposited directly into Mind Sports South Africa's account, held at ABSA Bank, account number, 90 4766 7676.
No entries shall be accepted without MSSA having received proof of payment.
All entries must be submitted on the entry form to mindsportscorrespondence@gmail.com. The entry form may be found on https://docs.google.com/spreadsheets/d/1VEYdTjmTj6FvqNDftSz9QdAYsiOiRaaI7EUY_rKxDUI/edit#gid=0
All entries must be submitted on the entry form to mindsportscorrespondence@gmail.com. The entry form may be found on https://docs.google.com/spreadsheets/d/1VEYdTjmTj6FvqNDftSz9QdAYsiOiRaaI7EUY_rKxDUI/edit#gid=0
Schools that require accommodation must please read: Sasolburg achieves another first in 2018.
The following Medals may be awarded at MSSA's 2018 Annual SA School National Championships:
- HIGH SCHOOL (FEMALE): Medals shall be awarded to the first three high school scholars.
- PRIMARY SCHOOL (FEMALE): Medals shall be awarded to the first three high school scholars.
- HIGH SCHOOL (MALE): Medals shall be awarded to the first three high school scholars.
- PRIMARY SCHOOL (MALE): Medals shall be awarded to the first three high school scholars.
Colours and National Team Trials:
- National Colours: All Players who win all of their Matches at MSSA's 2018 Annual SA School National Championships will earn National Colours.
- Provincial Colours: All Players who score within the top 50% in a specific Period at a Provincial Championship, and who also score within the top 50% at MSSA's 2018 Annual SA School National Championships in the same period and in the same year, shall earn Provincial Colours.
- National Team Trials: All Players that score within the top 20% or top three places, whichever is greater, in a specific Period at a Provincial or National Championship will earn an invitation to National Team Trials. National Team Trials shall be held in the event that a National Team must be selected to represent South Africa when competing in such Period in an International Championship.
Also read:
- 2019 Calendar of Events
- Why schools and universities should invest in esports.
- Important notice: MSSA drops the esports title 'Fortnite' from its provincial and national events.
- New National Team Selection Criteria
- Esports: - MSSA's Annual South African Schools National Championships - 15 & 16 June 2019
- Wargames: - MSSA's Annual South African Schools National Championships - 15 & 16 June 2019
Need For Speed World 2010 Offline Server Free Download
Need For Speed World 2010 Offline Server Free Download
Need For Speed World 2010 Offline Server Free Download PC Game setup in single direct link for Windows. It is an amazing racing game.
Need For Speed World 2010 Offline Server PC Game Overview
Need For Speed: ProStreet is a racing adventure game of the famous banner in the racing world, Need For Speed. It is developed by Electronic Arts and they released this game in November 2007.
Need For Speed ProStreet PC game is plotted on a street racer named as Ryan Cooper. Who wins a race and is rewarded by a Nissan 240SX. After that day he is confronted by Ryo Watanabe the main antagonist. Ryan moves forward and makes his way into a very prominent racing organization, Battle Machine. He goes on winning every tournament and is promoted further to higher organizations. There are specific organizations for every type of race. And these organizations have got a crown racing team of their own. So Ryan has to win every tournament to become Street King. split second velocity is another racing game that you can download.
Features of Need For Speed World 2010 Offline Server
Following are the main features of Need For Speed World 2010 Offline Server that you will be able to experience after the first install on your Operating System.
- Got high detailed 3D models and imposing gameplay modes.
- Add a standalone entry to your library.
- Got high resolution textures.
- Bundles some of the most staggering modifications.
- Got awesome visuals.
System Requirements of Need For Speed World 2010 Offline Server
Before you start Need For Speed World 2010 Offline Server Free Download make sure your PC meets minimum system requirements.
- Operating System: Windows 7/8/8.1/10
- CPU: Pentium 4 3.0 GHz or higher.
- RAM: 1GB
- Setup Size: 2.6GB
- Hard Disk Space: 6GB
Need For Speed World 2010 Offline Server Free Download
Click on the below button to start Need For Speed World 2010 Offline Server. It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game.
Download Link:::Link
Size:2.6 GB
Price:Free
Virus status: scanned by Avast security
My Players' Homework: One Page And A Wiki
Some great discussions at Necropraxis/Brendan and Nine & Thirty Kingdoms/Talysman (John) about how much a player should know or have to know to come into a campaign.
This has been a great concern of mine as well, as I run a West Marches style campaign that is pretty open to new folks! I see about 2 to 3 new players a year, as other players rotate in and out, depending on life and interest. These folks need to see something quick and easy to get them into their first game, but also something with depth for further knowledge!
Same is true for long-time players. They've accumulated quite a bit of knowledge and have encountered many different things. I don't want that information lost or hoarded in private journals or my notes.
I also see quite a few new faces at games I run at conventions! All of my games take place in my campaign world, so having something quick and dirty for their use is important - most folks at con games don't want 20 to 30 minutes of campaign backstory, they want to get to the scenario!
My solution is to have two resources - a one page handout for my campaign, and a campaign wiki.
One Page Handout - I've used this pretty much as-is since I started the campaign. At its core, it tells the player the basics of what is going on, what to expect and (hopefully) a feel to the campaign - serious, but not TOO serious.
I have a stack of these for conventions, and I give the link to people interested in the campaign. I think my last few players, I neglected to do that! Because of the ...
Campaign Wiki - My campaign wiki also started in 2009 at Obsidian Portal.[1] and I ported it to a private site last year. Over the years, it's been a collection of information that I provide that is common knowledge, a place for me to track things and a place for players to share what they've encountered (The Adventure Logs).
Some areas are far more described than others, and this is primarily a labor of love for me. The players, by and large, haven't done too much editing, but they are always welcome to, and I find it goes in fits and starts.
This, though, gives the depth of lore should someone really want to do homework and investigate my world.
As a DM, I want people to hit the ground running, but to dive in as deep as they want. That's why I have tools for both.
[1] My Obsidian Portal wiki is still up, just not maintained anymore. I have used a web copying tool to get to the old adventure logs, but it would be difficult to copy them over to Wordpress. Why did I leave OP? The site has not been well maintained over the past few years. It feels like this is a site waiting to be shut down. I'd rather have the fate of Etinerra in my hands!
This has been a great concern of mine as well, as I run a West Marches style campaign that is pretty open to new folks! I see about 2 to 3 new players a year, as other players rotate in and out, depending on life and interest. These folks need to see something quick and easy to get them into their first game, but also something with depth for further knowledge!
Same is true for long-time players. They've accumulated quite a bit of knowledge and have encountered many different things. I don't want that information lost or hoarded in private journals or my notes.
I also see quite a few new faces at games I run at conventions! All of my games take place in my campaign world, so having something quick and dirty for their use is important - most folks at con games don't want 20 to 30 minutes of campaign backstory, they want to get to the scenario!
My solution is to have two resources - a one page handout for my campaign, and a campaign wiki.
One Page Handout - I've used this pretty much as-is since I started the campaign. At its core, it tells the player the basics of what is going on, what to expect and (hopefully) a feel to the campaign - serious, but not TOO serious.
I have a stack of these for conventions, and I give the link to people interested in the campaign. I think my last few players, I neglected to do that! Because of the ...
Campaign Wiki - My campaign wiki also started in 2009 at Obsidian Portal.[1] and I ported it to a private site last year. Over the years, it's been a collection of information that I provide that is common knowledge, a place for me to track things and a place for players to share what they've encountered (The Adventure Logs).
Some areas are far more described than others, and this is primarily a labor of love for me. The players, by and large, haven't done too much editing, but they are always welcome to, and I find it goes in fits and starts.
This, though, gives the depth of lore should someone really want to do homework and investigate my world.
As a DM, I want people to hit the ground running, but to dive in as deep as they want. That's why I have tools for both.
[1] My Obsidian Portal wiki is still up, just not maintained anymore. I have used a web copying tool to get to the old adventure logs, but it would be difficult to copy them over to Wordpress. Why did I leave OP? The site has not been well maintained over the past few years. It feels like this is a site waiting to be shut down. I'd rather have the fate of Etinerra in my hands!
[Three Hexes] The Haunted Seas Of The Greybeard
Campaign: The once-peaceful waters of the Cyrene Seas now are known as the Haunted Seas, as the once-defeated Dom Cruelo's ship, the Greybeard, has risen from the depths of the ocean to wreak vengeance on the ships and towns along the coast. Towns and farming villages along the coast have come under siege by hordes of undead, and Dom Cruelo's force grows larger from the victims of his deadly attacks. Both pirates and mercenaries are flocking to the area, drawn by conflict, by the infamy of the pirate and the rumor of vast hordes of treasure to be found somewhere in the area.
Homebase (Hex 0) (0002): Davidstown - This small fishing town is living in terror of the predations of the Greybeard as it wreaks havoc along the coast with raiding parties of the unliving: zombies, ghouls and worse. Hizzoner Huford has hired mercenaries to either escort the women and children away or help supplement the small guard force. The town's cleric hides a dark secret from all, he is part of the cult that has brought the Greybeard back, offering the town inhabitants to the ghost of Dom Cruelo in worship of the horrible god that has given life back to the pirate.
Three Hexes
(Hex scale is 24 miles)
Location 1 (0101): The Pirate Ship Graybeard - This infamous ship is festooned with the umbra of foul magics, gaping holes in its sides and the debris of being under water for forty years. Undead litter its deck and rigging, tending to rotting rope and sails, when they are not viciously attacking any ships or settlements nearby. Those who approach the ship will need the blessings of their gods to counter the oppressive dread that emanates from the foul pirate captain, Dom Cruelo, who stands at the sterncastle of his ship.
Location 2 (0201): Red Jim's Point - A small, heavily forested island, the site of the battle between the Greybeard and Intrepid that sent both ships to their doom; it is also the site of a long-forgotten temple of evil to a malevolent god. Dom Cruelo's treasure lie in the catacombs of the temple ruins, along with an altar that has given unnatural life to the pirate and gives power to the risen ship. Unless pure of heart or bolstered by an opposing god, all who approach the island in search of the rumored treasure may fall sway to the call of foul deeds and become a member of Cruelo's navy!
Location 3 (0301): Wreck of the Intrepid - The once-proud ship of the Royal Navy lies shattered at the bottom of the ocean, but the blessings of the Divines still protects any of good heart who approach the vessel. The mermen/women of the depths gather here to tend to the underwater garden that has sprung up around the body of Sir William, who still bears the mystical holy sword Bishop's Wrath. A lone ship, manned by the mad monk Zazul, floats above and his keening cry echoes strangely across the water, scaring other fishing ships away.
"Three Hexes" are simple campaign starters to show that you don't need to do a lot to have interesting settings for people to play in. Feel free to use these in your game, campaign or as ways to spur on your own creativity and imagination!
I've purposefully left a lot of detail out because these are supposed to spur on your imagination! The scale is what I would use in my own world, but if something else suits you better, then go for it. I may have the features moved about on the hexes for clarity, if they don't suit you, move them!

Homebase (Hex 0) (0002): Davidstown - This small fishing town is living in terror of the predations of the Greybeard as it wreaks havoc along the coast with raiding parties of the unliving: zombies, ghouls and worse. Hizzoner Huford has hired mercenaries to either escort the women and children away or help supplement the small guard force. The town's cleric hides a dark secret from all, he is part of the cult that has brought the Greybeard back, offering the town inhabitants to the ghost of Dom Cruelo in worship of the horrible god that has given life back to the pirate.
(Hex scale is 24 miles)
Location 1 (0101): The Pirate Ship Graybeard - This infamous ship is festooned with the umbra of foul magics, gaping holes in its sides and the debris of being under water for forty years. Undead litter its deck and rigging, tending to rotting rope and sails, when they are not viciously attacking any ships or settlements nearby. Those who approach the ship will need the blessings of their gods to counter the oppressive dread that emanates from the foul pirate captain, Dom Cruelo, who stands at the sterncastle of his ship.
Location 2 (0201): Red Jim's Point - A small, heavily forested island, the site of the battle between the Greybeard and Intrepid that sent both ships to their doom; it is also the site of a long-forgotten temple of evil to a malevolent god. Dom Cruelo's treasure lie in the catacombs of the temple ruins, along with an altar that has given unnatural life to the pirate and gives power to the risen ship. Unless pure of heart or bolstered by an opposing god, all who approach the island in search of the rumored treasure may fall sway to the call of foul deeds and become a member of Cruelo's navy!
Location 3 (0301): Wreck of the Intrepid - The once-proud ship of the Royal Navy lies shattered at the bottom of the ocean, but the blessings of the Divines still protects any of good heart who approach the vessel. The mermen/women of the depths gather here to tend to the underwater garden that has sprung up around the body of Sir William, who still bears the mystical holy sword Bishop's Wrath. A lone ship, manned by the mad monk Zazul, floats above and his keening cry echoes strangely across the water, scaring other fishing ships away.
"Three Hexes" are simple campaign starters to show that you don't need to do a lot to have interesting settings for people to play in. Feel free to use these in your game, campaign or as ways to spur on your own creativity and imagination!
I've purposefully left a lot of detail out because these are supposed to spur on your imagination! The scale is what I would use in my own world, but if something else suits you better, then go for it. I may have the features moved about on the hexes for clarity, if they don't suit you, move them!

Three Hexes by Michael "Chgowiz" Shorten (chgowiz@gmail.com) is licensed under a Creative Commons Attribution 4.0 International License.
Subscribe to:
Posts (Atom)